Oct 28, 2007, 11:56 PM // 23:56
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#1
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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just started doing monk want advice
i have access to all three campaigns here is my bar so far[skill]light of deliverance[/skill][skill]dwayna's kiss[/skill][skill]cure hex[/skill][skill]signet of devotion[/skill][skill]healing ribbon[/skill][skill]watchful healing[/skill][skill]heal party[/skill][skill]resurrection chant[/skill]
Last edited by rick1027; Oct 28, 2007 at 11:59 PM // 23:59..
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Oct 29, 2007, 12:03 AM // 00:03
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#2
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Drop healing ribbon, sig, watchful, heal party, and res chant. Replace with prots and maybe energy management (e.g., Glyph of Lesser Energy).
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Oct 29, 2007, 12:09 AM // 00:09
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#3
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haha you're dumb
Join Date: Jul 2005
Location: Moscow
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With LoD as your elite there will be no need to have Heal Party on the same bar. Replace Signet of Dev with Signet of Rej, the latter is much better. Watchful Healing and Healing Ribbon aren't the most effective skills so I would switch them with some sort of prot so you're not running a purely healing build. I would recommend running some sort of energy management like GoLE.
My two cents.
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Oct 29, 2007, 12:11 AM // 00:11
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#4
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Banned
Join Date: May 2007
Location: Edinburgh, Scotland
Guild: Guild Hopping [FTW]
Profession: Mo/
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I assume this is for PvE so here are my 0.2 cents
I would drop Heal Party, healing ribbon, watchful healing and sig of devotion.
LoD should be more than enough for a party heal. Sig of devotion is a 2 sec cast and doesnt heal for that much and is usually used to fuel Deny Hexes.
like i already said LoD should cover your whole party so healing ribbon is sort of redundant. When my friends plays her monk she plays a build along these lines which i think is real good.
12+2 Healing Prayers
9+1 Divine Favor
9 Protection Prayers
LoD
Infuse Health(She uses this for HM, not so useful in NM)
Dwayna's Kiss
Ethereal Light
Reversal of Fortune
Protective Spirit
Glyph of Lesser energy
Aegis
IMO a monk shouldnt bring a res, since your job is to keep People alive and not res them. Another thing to mention is that Protection Prayers > Healing Prayers, because its far more energy efficient to prevent Damage rather than make Red bars go up. But since its impossible to prevent all Damage there should always be a Healer in your Party.
I hope this helps you and i am sorry for my bad english and explanations
Tane
Edit: Damn People came b4 me :P
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Oct 29, 2007, 12:16 AM // 00:16
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#5
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KOFU
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I tend to run something like
1.Light of deliverance
2.Dwayna's kiss
3.dismiss condition
4.cure hex
5.spirit bond
6.aegis
7.shield of absorption/reversal of fortune
8.Glyph of lesser energy
12+1+1 heal, 9+1 prot 9+1 divine.
The build is not set in stone, protective spirit, guardian and sig of rejuvenation can be put into the above bar fairly easily. Personally I don't use a rez on monk's but i play with good players, you may want to consider using one if you pug regularly.
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Oct 29, 2007, 12:35 AM // 00:35
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#6
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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although proto > healing, it takes more skill and practice for protecting than healing, so since you just started monking, going hybrid is best.
LoD is one of the best monk elites period. /cheers
but yeah, like everyone else before me said, no need for heal party, rez, signet of devotion, healing ribbon & watchful healing.
a bar like this should be perfectly fine for you.
1. LoD
2. Infuse Health (even in normal mode if you pug because most of them are STUPID)
3. Dwayna's Kiss
4. RoF
5. PS or SB
6. dismiss condition
7. Cure Hex
8. Shielding Hands, Shield of Absorption, or what have you
/salute gg
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Oct 29, 2007, 12:39 AM // 00:39
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#7
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Infuse is bad advice for a beginner, and generally unnecessary in PvE. Something like Aegis or GoLE is better use of that skill slot.
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Oct 29, 2007, 01:02 AM // 01:02
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#8
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Signet of Devotion is a very smart play, but when you are focusing mostly on Healing, Signet of Rejuvination is a smarter play.
Signet of Devotion can be a very nice tool for you if you are prot-specced, but I highly-recommend rebinding a mouse key (such as one of your thumb buttons) to "CANCEL ACTION" (default ESC). The two second cast time can catch you with your pants down, but if you remove that handicap, it's a very flexible skill.
For your PvE monk, I highly recommend keeping your eye on Protection Prayers: specifically smallprot--things like Reversal of Fortune, Guardian, and Shield of Absorption. As noted above, Infuse Health is not necessary for PvE.
Also, when you start getting into the hard stuff, bring Protective Spirit.
Last edited by Spazzer; Oct 29, 2007 at 01:05 AM // 01:05..
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Oct 29, 2007, 01:12 AM // 01:12
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#9
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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The problem with Signet of Devotion is that it serves no function except to save energy for other skills. So basically, by slotting Sig of Devotion you assert that it's better to have more energy to use other skills then to have another real skill. For similar reasons, I dislike GoLE as well.
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Oct 29, 2007, 01:26 AM // 01:26
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#10
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Signet of Devotion is at its very core a straight heal.
You could get this same effect by putting points into Healing Prayers and grabbing Gift of Health or Signet of Rejuvination, but slotting 2 attributes over 3 makes me much happier.
It's also a signet, which means that effects that target your spellcasting (Mark of Subversion is very common in PvE, for example) are ineffective.
I like the flexibility Signet of Devotion provides, and I've always been the skill's only fan.
Last edited by Spazzer; Oct 29, 2007 at 01:28 AM // 01:28..
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Oct 29, 2007, 01:42 AM // 01:42
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#11
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Academy Page
Join Date: Sep 2007
Profession: Mo/
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Always remember to bring along the condition removal, as meleers attract blindness and then they become virtually worthless. Although a lot less common, Dazed on a caster can also create some serious adversity if hit with anything. While casting an enchant like Watchful Healing or Healing Breeze to cover over conditions like bleeding or burning sounds nice, it does not solve the major problems like deep wound, blindness or dazed.
I'd agree it's easier to heal than protect, but at some point they have to plunge in and swim with the fish to decide what suites their style best.
Heal
12 Healing Prayers (+1 + 1)
9 (+1) Divine Favor
9 (+1) Protection Prayers
1. Light of Deliverance
2. Dwayna's Kiss
3. Reversal of Fortune
4. Protective Spirit
5. Shield of Absorption/Spirit Bond
6. Dismiss Condition/Mend Condition
7. Remove Hex/Cure Hex
8. Resurrection Chant/Rebirth/Glyph of Lesser Energy
Protect
12 Protection Prayers (+1 + 1)
9 (+1) Divine Favor
9 (+1) Healing Prayers
1. Restore Condition
2. Reversal of Fortune
3. Gift of Health
4. Protective Spirit
5. Shield of Absorption/Spirit Bond
6. Aegis
7. Remove Hex
8. Resurrection Chant/Rebirth/Glyph of Lesser Energy
Cheers,
TB
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Oct 29, 2007, 01:59 AM // 01:59
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#12
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Grotto Attendant
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Honestly, the best advice I can give you is to take everything you read here with a grain of salt.
Most of the forceful voices around here are idiots, or PvP players who erroneously believe that whatever works best in PvP automatically works best in PvE too, or both. Often both... Most of the helpful voices around here tend to uncritically accept and repeat what the forceful voices say, even though it's sometimes wrong. For example:
Quote:
Originally Posted by Grenths Entropy
Another thing to mention is that Protection Prayers > Healing Prayers, because its far more energy efficient to prevent Damage rather than make Red bars go up.
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This is not true. At least, it's not unconditionally true in the way Entropy states it. The energy efficiency of prot depends on the number and/or size of damage packets hitting the target. You should read this post to see why healing is often more energy efficient than prot in all but very-high-end PvE. (Even though prot > heal for PvP almost without exception.)
To return to the main point, most of the advice here is fit for (a) nothing (because it's incorrect), (b) PvP only, or (c) very high-end PvE. IMO, there's very little good advice here for the average-level PvE monk. Sorry.
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Oct 29, 2007, 03:03 AM // 03:03
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#13
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Jungle Guide
Join Date: Jan 2007
Location: USA
Profession: Mo/
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main weakness of sig of devotion is the 2 sec cast time, it can be really inconvenient, as is exemplified by the awful bar they gave monks for costume brawl. at least prot/smite would've had some use, rather than divine intervention and healing breeze
infuse is nice to have in HM, for bosses in particular, my example is our flawless victory over the invoke lightning boss in the zone outside chantry of secrets while vanquishing
also if you are running with an RC, draw conditions can be rather useful, instead of dismiss
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Oct 29, 2007, 03:55 AM // 03:55
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#14
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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[skill]light of deliverance[/skill][skill]dwayna's kiss[/skill][skill]reversal of fortune[/skill][skill]protective spirit[/skill][skill]signet of rejuvenation[/skill][skill]purge conditions[/skill][skill]cure hex[/skill][skill]resurrection chant[/skill] this is my change of my bar. Whats the difference between purge conditions and dismiss conditions or mend conditions or isn't there any. I've got purge conditions was wondering if it was worth to buy either one of the others instead
Last edited by rick1027; Oct 29, 2007 at 03:57 AM // 03:57..
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Oct 29, 2007, 04:09 AM // 04:09
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#15
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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They've got lower recharges, so you can switch targets more easily. They also provide a conditional heal, should you need it.
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Oct 29, 2007, 04:27 AM // 04:27
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#16
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Lion's Arch Merchant
Join Date: Jul 2007
Location: GMT+8
Guild: The Elite Guard of Tyria (TEGO)
Profession: Mo/
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when i go pve full healer i use these : 12 DF, 12 HP, 3 PP
[skill]Watchful Healing[/skill][skill]Glimmer of Light[/skill][skill]Dwayna's Kiss[/skill][skill]Vigorous Spirit[/skill][skill]Signet of Rejuvenation[/skill][skill]Dismiss Condition[/skill][skill]Remove Hex[/skill][skill]Resurrect[/skill]
some people asked me to replace [skill]Dismiss Condition[/skill] with [skill]Words of Comfort[/skill] , but for me removing a condition altogether is better.
i hope this help...
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Oct 29, 2007, 07:42 AM // 07:42
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#17
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Banned
Join Date: May 2007
Location: Edinburgh, Scotland
Guild: Guild Hopping [FTW]
Profession: Mo/
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Quote:
Originally Posted by Chthon
This is not true. At least, it's not unconditionally true in the way Entropy states it. The energy efficiency of prot depends on the number and/or size of damage packets hitting the target. You should read this post to see why healing is often more energy efficient than prot in all but very-high-end PvE. (Even though prot > heal for PvP almost without exception.)
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I can only partially agree with you here again. In NM PvE Healing is probably a better choice at least for most of it. But in HM Prot > healing. The eles hit for 200 dmg, and with the IAS of all foes skills like SoA and guardian are a huge pressure relief on the monks
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Oct 29, 2007, 09:33 AM // 09:33
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#18
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by azizul1975
when i go pve full healer i use these : 12 DF, 12 HP, 3 PP
[skill]Watchful Healing[/skill][skill]Glimmer of Light[/skill][skill]Dwayna's Kiss[/skill][skill]Vigorous Spirit[/skill][skill]Signet of Rejuvenation[/skill][skill]Dismiss Condition[/skill][skill]Remove Hex[/skill][skill]Resurrect[/skill]
some people asked me to replace [skill]Dismiss Condition[/skill] with [skill]Words of Comfort[/skill] , but for me removing a condition altogether is better.
i hope this help...
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Until glimmer actually heals a target, I wouldn't use it. Watchful is a weak heal, remove hex is inferior to cure hex, resurrect can be replaced with a better rez, say rebirth?
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Oct 29, 2007, 10:11 AM // 10:11
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#19
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Simath
With LoD as your elite there will be no need to have Heal Party on the same bar.
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If you're going hybrid... sure.
Then again, Light of Deliverance, despite its awesomeness, tends not to be recharged 100% of the time... and a Monk with both LoD and Heal Party can keep the party red-bars up from half a compass away. Not usually essential... but I found it VERY handy in Eternal Grove when we had to split the teams. The only real draw-back is the cost, since Monks need to go into their secondary class for energy management.
Then again... I use herohench. They tend to cluster together in AoE nuker-spam and need major group-healing to stop them all snuffing it. PuGs are far too busy running all over the shop doing their own thing to need such a thing... so LoD is probably well enough for them. I suppose that is why I can only handle Monking in PuGs... and don't much like it with my Heroes (who act really awkwardly when led by a backliner).
Last edited by SotiCoto; Oct 29, 2007 at 10:16 AM // 10:16..
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Oct 29, 2007, 10:24 AM // 10:24
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#20
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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A very typical bar (the one I run on my Hero monk) is;
LoD
RoF
Kiss
Guardian/SoA
Prot Spirit/Spirit Bond
Dismiss Condition
Cure Hex
Energy Management
On my hero I run dual small prots, dropping cure hex (few areas have hexes that are threatening enough, and I run removal on my Mesmer).
Regarding signets... the signets are largely ineffective because all they do is a straight heal, which is picked up by LoD anyways. You don't want a skill slot, which are very tight on a monk, being used for something that is being done by another skill anyway, especially when LoD isn't hindered by multiple targets (why I take two small prots in PvE most of the time).
Tarzanboy's post gives two very solid skillbars if you have the luxury of selecting two monk bars for your party. For a lone hero, the LoD is usually the better choice purely because of how powerful LoD is.
Quote:
Most of the forceful voices around here are idiots, or PvP players who erroneously believe that whatever works best in PvP automatically works best in PvE too, or both.
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Oh dear. I could spend time picking this apart, but really... if you don't understand why certain things are better, and haven't actually examined them, just don't pretend you do?
__________________
And the heavens shall tremble.
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